What little I've played of this I like a lot. Radiophobia 3 is out in beta, available on their discord: So I guess taking down the Scorcher did improve things. When I had to fight I was halfway through the map already.Ībout Zaton and the Skadovski: I faced the same initial hordes of zombies + monolith when I arrived as before, BUT now once I finished the initial wave they didn't re-spawn. I also managed to avoid danger by sneaking through the left side of the map and away from the forest as much as I could. 9x39 rounds are way stronger than the 5.45, meaning that even when I miss the headshot, enemies go down with a couple more body shots. I had a Guardian of Freedom armor (the one adapted from Spetsnaz) with a good helmet, and a sweet VSS "Savant" from the ecologists. It's still weird, it seems the radio sound does not propagate correctly as it did in original CoP, but at least now it's louder when you're near it.Īnyway, Red Forest was much easier than Scorcher. Two add-ons that are purely aesthetical but I like anyway are faster animations (food, drug etc) that comes with Boomsticks, and the Radio expansion one with volume increasing. Next playthrough I'll start without it to see what it changes. I don't have much problem, but I can see how the traders inventories become bloated fast. About Trader Overhaul, I can't comment as I started with it.